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Immersive Installations
Room-scale pieces driven by sensors, sound and realtime graphics. Built to run unattended for months and still feel alive on the last day.
An experiential creative technology studio building live events, exhibitions and immersive installations — where physical space, sound and code resonate on the same wavelength.
Something is listening on the contact pageScroll
Now transmitting
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01 — Manifesto
Every room has a resonant frequency. We find it, and then we push it out of tune — just enough that people remember the night forever.
Freakuency sits between a production company, a design studio and an R&D lab. We are technologists who think like set designers and designers who write shaders. That overlap is where the interesting work lives.
We take a brief from the first sketch through to the last night of a run: concept, spatial design, custom software, fabrication, show control and on-site crew. One team, one accountability line, no handover gaps where the magic usually dies.
The result is work that behaves — installations that respond to a crowd, exhibitions that rearrange themselves around a visitor, shows that never play back the same way twice.
03 — Capabilities
Six disciplines under one roof. Most projects use four of them at once.
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Room-scale pieces driven by sensors, sound and realtime graphics. Built to run unattended for months and still feel alive on the last day.
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Narrative-first spatial design for museums, pavilions and brand homes — wayfinding, interpretation, interactives and the hardware that survives the public.
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Launches, keynotes, festival stages and ceremonies. Content design, show control, timecode, and a crew that has run the room a hundred times before.
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Custom software as a first-class deliverable: generative systems, computer vision, WebGL, machine learning and the bespoke tooling that drives the room.
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Composition and multi-channel design in-house. Objects that move, rooms that whisper, and mixes that hold up on a 64-speaker array or a single monitor.
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The online half of the experience: 3D campaign sites, companion apps, ticketing flows and archives that keep a temporary show alive after it closes.
05 — Process
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Two weeks of listening. Audience, venue survey, technical constraints, the thing the client actually cares about but hasn't written down yet.
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We build the risky part first. A rough physical mock-up and a working software spike in week three — not a render that promises something nobody has tested.
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Spatial design, content, sound and code develop together on one timeline, so the beat drop and the light cue are authored by people in the same room.
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Fabrication, integration and a full pre-build in our workshop. The show runs end-to-end before it ever ships to site.
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Install, tech rehearsals, showcalling and aftercare. Remote monitoring and a support line for the length of the run.
06 — On now & next
Now — 14 Sep
King Abdulaziz Center, Riyadh
Open now02 Sep 2026
Printworks, London
Tickets soon21 Oct 2026
At the studio
Free entry05 Dec 2026
Triennale, Milan
In productionSelected clients
07 — Voices
We could write our own praise and sign it with a stock photo. Instead, here is the empty shelf — and an open invitation to fill it.
“”
“We did think about writing our own testimonial. Then we remembered that singing your own harmonies is how bands break up.”
Or you could be our next testimonial.
Hire us, love the room, say something quotable. We will print it here — typos, swearing and all.
Start a projectOpen for 2026 commissions
Tell us about the room, the audience and the deadline. We will tell you honestly whether we are the right studio for it.
Start a project